3d Models: Early Modern / Colonial Town Scene
A downloadable asset pack
- Detailed 3d street setting
- game-ready, lightweight, economical assets.
- everything is pre-positioned: just import into your project and use.
HINT: For free asset samples, visit Verrix Microassets.
LICENCE CONDITIONS
YOU MAY:
- Edit and use the asset in any commercial or non commercial project
- Use the asset in any commercial or non commercial project
YOU CAN'T:
- Resell or distribute the asset to others
- Edit and resell the asset to others
If you need a low-poly yet highly detailed street scene with two-storey period buildings, then this pack is for you.
Here is a 3d street setting, complete with buildings, backlanes and decor such as market carts, barrels and stalls. All that's required is to import it as a single file into your project, and then start coding.
This scene is formed by as many as 200 different objects, some of which are parented to other objects to allow animation, if required (eg doors for houses, wheels for carts). You can also shift around these objects or duplicate them in your project, if you feel the need to do so.
Technical data
- Available formats: .blend, .fbx
- Models/scenes: 1.
- Objects: 200
- Vertex count: 202k (1 scene, 200 objects)
- Faces: 201k (1 scene, 200 objects)
- Tris: 262k (1 scene, 200 objects)
Other stuff you might like:
DISCLAIMER
We charge no royalties on our works, but would greatly appreciate it, if in the credits of your work, you did acknowledge where you purchased these buildings from -- it would not cost you a thing and would be the right and proper thing to do so.
Please credit Beelim Solutions as the source of any and all of your files which were purchased from me, either via itch.io or CGT.
Purchase
In order to download this asset pack you must purchase it at or above the minimum price of $4.50 USD. You will get access to the following files:
Comments
Log in with itch.io to leave a comment.
Hey! I have used this in my game project Eldritch Echoes. Absolutely love what you've made, thank you so much! (full credits are in the AssetCredits.txt file)
Glad to be of service!