A downloadable Asset Pack

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Disclaimer

This content is available under the Creative Commons Zero (CC0) license.

We charge no royalties on our work and while this asset pack is free to download and use, we greatly appreciate it if you could aid Count Binface's election campaign by making a donation at the official fundraiser page: https://ko-fi.com/countbinface

This asset pack is provided as-is. The content provider reserves the right to decline requests for additional animation work or custom modifications.

We are deeply grateful to Ryder25 for his hard work, without which this asset pack could not have been possible.

PACK DETAILS

  • Low-poly model depicting Count Binface!
  • Available formats: .blend, .fbx, .dae, .glb, .bH3, .bhA
  • Size: 334 quads, 500 tris
  • Good for top-down, lightweight productions, especially those for smartphone.
  • With custom animations, Binface's mouthpiece and visor glow with a Liberal amount of Democratic energy.
  • BH3 and BHA files are availble for use in Rise of Nations mods!

Enter the Extra-Terrestrial out to bring equality and economic opportunity to England! This pack contains a low-poly depiction of Count Binface, the iconic parody candidate known for his bin-helmeted persona.

Whether you’re building a quirky political simulation to click with Clactonian cliques, a humorous RPG, or simply want a memorable NPC with lightweight geometry and heavyweight personality to populate your virtual world, Count Binface brings both comic flair and technical practicality. 

His distinctive silhouette ensures instant recognition without taxing your rendering budget especially if your project calls for high unit counts on screen.

NOTES FOR RISE OF NATIONS MODDING

This asset pack includes pre-configured BHA files. The animation loops are defined within the anim_graphics.xml file provided in the /BHG folder.

  1. BHA Path Referencing: Replace the path name references in each <ANIM> tag to match your local folder hierarchy. binface_Super.bHA has Binface's mouthpiece and visor glow yellow while floating off the ground.
  2. Skeleton Integration: For humanoid skeletons, reference the skelett_2.bh3 file provided in the BHG folder in this asset pack. Ensure you reference the vanilla skeleton_biped.tga within a custom <SKELETON> tag in your unit_graphics.xml file.

Download

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Click download now to get access to the following files:

itch_io_Binface.zip 1.7 MB